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Thank you so much for your kindness and generosity in providing community copies of your game. I’m a disabled pension who can’t afford much so these free gifts really help me out in playing games and keeping my mind active. I won’t be broke forever so plan on coming back when I’m able to help out.

I really appreciate your hard work and kindness in providing community copies.

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This is a thought provoking game with a lot of depth. I work alongside regenerative farmers as part of a local food supply web and so the themes are very dear to me. The game play just works! I like the secrets, the splitting of the pack and most of all the map making and annotating. This makes more sense to me than a purely word based journalling and helps keep a game play focus. I really like the references and inspirations. These give Gathering Storm a very solid context. It is also so good to see gameplay sitting in alongside others arts at the Delfina Foundation.  A quick note on the A5 spreads I am picking up stray text on the last page .. curious! Thank you very much for this David

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Thank you so much Gwyrdh, I'm so glad the game both worked easily and as resonant. It took a lot of research and playtesting to get to this point, so it's gratifying that the effort lead to a more cohesive experience. Your work sounds fascinating, I'd love to hear more, and hear any more about slices of gameplay. Oh and good spot on the spreads issue! I was using that back page to store some unused ideas and didn't realise it had transfered to the pdf, as I must have checked only the "pages" version. I've uploaded a corrected file.

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That was speedy :-) Well my work ranges from a workers cooperative running an organic farm shop with www.harvestworkerscoop.org.uk to storywalks and farm exploring with www.organicarts.org.uk I have come to the conclusion that mostly everything is storytelling with a view to supporting healthy people and communities. Tomorrow we are off to sing to apple trees!! I am curious to see how it happens but the first Gathering Storm gameplay led so well from prompt to prompt there was a real logic to the evolving story. All of this is from an involvement in DnD way back in the 70s and a recent rediscovery of itch.io and the huge range of game styles and inspirations. I am always looking for where the game can link to my working practice. Thanks for asking :-)

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The gameplay is based on Avery Alder’s The Quiet Year, with some specific alterations 

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The game is inspired by Ngugi Wa’Thiongo’s novel, A Grain of Wheat