Thank you so much for your kindness and generosity in providing community copies of your game. I’m a disabled pension who can’t afford much so these free gifts really help me out in playing games and keeping my mind active. I won’t be broke forever so plan on coming back when I’m able to help out.
I really appreciate your hard work and kindness in providing community copies.
This is a thought provoking game with a lot of depth. I work alongside regenerative farmers as part of a local food supply web and so the themes are very dear to me. The game play just works! I like the secrets, the splitting of the pack and most of all the map making and annotating. This makes more sense to me than a purely word based journalling and helps keep a game play focus. I really like the references and inspirations. These give Gathering Storm a very solid context. It is also so good to see gameplay sitting in alongside others arts at the Delfina Foundation. A quick note on the A5 spreads I am picking up stray text on the last page .. curious! Thank you very much for this David
Thank you so much Gwyrdh, I'm so glad the game both worked easily and as resonant. It took a lot of research and playtesting to get to this point, so it's gratifying that the effort lead to a more cohesive experience. Your work sounds fascinating, I'd love to hear more, and hear any more about slices of gameplay. Oh and good spot on the spreads issue! I was using that back page to store some unused ideas and didn't realise it had transfered to the pdf, as I must have checked only the "pages" version. I've uploaded a corrected file.
That was speedy :-) Well my work ranges from a workers cooperative running an organic farm shop with www.harvestworkerscoop.org.uk to storywalks and farm exploring with www.organicarts.org.uk I have come to the conclusion that mostly everything is storytelling with a view to supporting healthy people and communities. Tomorrow we are off to sing to apple trees!! I am curious to see how it happens but the first Gathering Storm gameplay led so well from prompt to prompt there was a real logic to the evolving story. All of this is from an involvement in DnD way back in the 70s and a recent rediscovery of itch.io and the huge range of game styles and inspirations. I am always looking for where the game can link to my working practice. Thanks for asking :-)
← Return to mapmaking game
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Thank you so much for your kindness and generosity in providing community copies of your game. I’m a disabled pension who can’t afford much so these free gifts really help me out in playing games and keeping my mind active. I won’t be broke forever so plan on coming back when I’m able to help out.
I really appreciate your hard work and kindness in providing community copies.
This is a thought provoking game with a lot of depth. I work alongside regenerative farmers as part of a local food supply web and so the themes are very dear to me. The game play just works! I like the secrets, the splitting of the pack and most of all the map making and annotating. This makes more sense to me than a purely word based journalling and helps keep a game play focus. I really like the references and inspirations. These give Gathering Storm a very solid context. It is also so good to see gameplay sitting in alongside others arts at the Delfina Foundation. A quick note on the A5 spreads I am picking up stray text on the last page .. curious! Thank you very much for this David
Thank you so much Gwyrdh, I'm so glad the game both worked easily and as resonant. It took a lot of research and playtesting to get to this point, so it's gratifying that the effort lead to a more cohesive experience. Your work sounds fascinating, I'd love to hear more, and hear any more about slices of gameplay. Oh and good spot on the spreads issue! I was using that back page to store some unused ideas and didn't realise it had transfered to the pdf, as I must have checked only the "pages" version. I've uploaded a corrected file.
That was speedy :-) Well my work ranges from a workers cooperative running an organic farm shop with www.harvestworkerscoop.org.uk to storywalks and farm exploring with www.organicarts.org.uk I have come to the conclusion that mostly everything is storytelling with a view to supporting healthy people and communities. Tomorrow we are off to sing to apple trees!! I am curious to see how it happens but the first Gathering Storm gameplay led so well from prompt to prompt there was a real logic to the evolving story. All of this is from an involvement in DnD way back in the 70s and a recent rediscovery of itch.io and the huge range of game styles and inspirations. I am always looking for where the game can link to my working practice. Thanks for asking :-)
The gameplay is based on Avery Alder’s The Quiet Year, with some specific alterations